

Houses of Morrowind ups that difficulty quite nicely.

One of the things that has always struck me about TESL, despite my occasional snarking about the cardgame's existence, is just how bloody hard it is to learn. However, the possibilities of a three-attribute deck do seem to outweigh any deck dilution effects, because you can do some damn cool things with those three-attirbute cards. Which makes you wonder about how consistent your deck will be – after all, the chances of drawing specific cards out of 75 or 100 are much lower than 50 or even 30 like you have in Hearthstone. Actually, Houses of Morrowind gives you the ability to play decks of up to 100 cards. And unlike previous uses of three-attribute card systems – with Houses of Morowind, you get an extra 25 cards. Three-attribute cards aren't new to trading card games, but they are new to TESL.

The Elder Scrolls Legends isn't a light game either, its had quite a few expansions, meaning you have quite a few cards to choose from. Now, the expansion itself isn't just about new cards with new abilities, but also the inclusion of three-attribute cards to create a 75-card deck.

Bethesda have managed to predict this by adding some new tools for players – specifically, a new set of puzzles designed to show you exactly how to play with the new cards, almost as if they're a tutorial – with both basic and advanced levels available. The Houses of Morrowind expansion for Elder Scrolls Legends requires you to re-learn the game thanks to the many changes it brings with it.
