tamamma.blogg.se

Fallout new vegas classes
Fallout new vegas classes








I've always been curious because NMA isn't the first place I've seen people discussing that whole topic.

fallout new vegas classes fallout new vegas classes

I couldn't care less whether I'm blowing some guy's face off with a fictional pistol or something straight from the Springfield Armory catalogue, as long as the opportunities I get to leave it in my holster and use my words or my wits are just as frequent and robust.Ĭlick to expand.Fair enough, I can see why that might upset some people. An endless menu of combat options and niggling weapon stat details were never what the series was intended to be about. My issue is simply with the sheer number of redundant weapons (and as of F3 and beyond, the profusion of uniques). With so much setting dilution having taken place in the franchise, a lot of people are wary of anything that makes Fallout feel more like it could be our ruined future rather than its own ruined future, no matter how small or seemingly innocuous.įor my part, I didn't have much of a problem when more realistic weapons started showing up (and even as early as late-game F2, we were getting what were essentially modern real-world prototypes dropped into the game under slightly different names).

fallout new vegas classes

The design of F1's guns was inspired more by pulp than by any sort of weapon enthusiasm, and it helped lend to the comic-serial, divergent-timeline feel of things. It boils down to taste and tradition, I think, and as stodgy as the die-hard old fans can be, most I've had this discussion with chalk it up more to the former than the latter.










Fallout new vegas classes